KOF ’97 follows the same format as the previous KOF games, but introduces two distinct playing styles which the player can select before choosing their team: Advance and Extra.
Advance mode is based on the previous game in the series, KOF ’96,
but features a revamped Power Gauge. Instead of charging the Power
Gauge, the Power Gauge is now filled whenever the player strikes the
opponent or by performing Special Moves. The player can stock up to
three Power Gauges. The player can use one stock of the Power Gauge to
perform a Super Special Move or enter a “MAX” mode, in which the
player’s defensive and offensive strength are increased. Performing a
Super Special Move while in MAX mode will make the player perform a more
powerful Super Special Move.
Extra mode is based on the first two games in the series, KOF ’94 and KOF ’95.
Like in those games, the player fills the Power Gauge by charging it or
defending against the opponent’s attacks. After the gauge is filled,
the player enters MAX mode and like in Advance, their character’s
offense and defense will increase. The player can only perform Super
Special Moves in MAX mode or when the life gauge is near empty and
flashing red. When the player performs a Super mode in MAX mode while
the life gauge is flashing red, then the Super move will be even more
powerful. The Emergency Roll maneuver from KOF ’96 used in Advance mode is replaced by the side-step from KOF ’94 and KOF ’95.
(Review by (sajjadchanna.blogspot.com)
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